VR – The New Frontier

Design News Strategy October 17, 2016 by

2007 was a big year, especially for interaction design. The introduction of the iPhone was the first time we combined a touch screen with the phone. It was also the first time the phone was hooked up to a world of content. We didn’t know what sorts of content would be built for it and …

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Roku SDK 2.0: New Tools, New Challenges

Design Development December 7, 2015 by

Roku recently released SDK 2.0, a major update of its development tools for the popular set-top box. The SDK provides new, more flexible tools for rapidly creating channels that mimic the Roku home screen, while also allowing expanded flexibility to create innovative, custom user experiences. Ratio’s engineering teams have been heads-down implementing this new SDK …

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Part 1: Innovation at 30,000 ft

Design Development News Strategy March 12, 2015 by

This is Part 1 of a 4-Part series, about how Ratio’s commitment to quality took Alaska Airline’s in-flight experience to new heights! PART 2 – Engineering for Quality – The “Ratio Way” PART 3 –  Architecting a Quality In-Flight Experience PART 4 – Testing an In-Flight Entertainment Solution from the Ground Up A Final Note from Microsoft PART …

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Unicorn → Unicorning

Culture Design Development February 11, 2015 by

The infamous ‘Unicorn’ is rare and highly sought after these days. If you aren’t aware of what this is, it is commonly defined as a designer who also develops (or vice versa). This sounds wonderful and all, except in most cases, these unicorns either don’t exist, or have been taken as they are in such …

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Adobe Max 2014 – A breathtaking experience

Design October 21, 2014 by

Last week I represented Ratio at the annual Adobe MAX Creative Conference in Los Angeles. Over 5,000 creatives attended, seeking inspiration, to meet new creatives and be the first to see Adobe’s newest features. The conference was held at the convention center in downtown LA, talk about a massive venue! A breathtaking experience As soon as the …

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The Battle for Interactive Prototyping

Design September 19, 2014 by

There has been a continuing demand in the design world for a tool that allows designers to quickly test out interactions. Currently there are a multitude of options, but none that seemingly deliver an easily consumable interface, as well as real time interaction. The design team at Ratio spent the last few days trying out …

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Redlines, Trampolines and special sauce

Culture Design News September 12, 2014 by

Standing in the elevator going up to Ratio for the first time, I just about threw up. I was a nervous wreck. I had my laptop, iPad, backup external hard drive, backup backup flash drive, and backup backup backup paper-bound portfolio, just in case something happened. I was on my way for an interview with …

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Ratio in a bottle

Culture Design August 1, 2014 by

Ratio has its own brewery! Well, not quite, but we did make our own beer. As a little experiment for our CRUX (Creative/UX) team one of our designers, Matt Flores, whipped up some home brew so we could collaborate on some awesome label designs. We wanted the opportunity to break out of our bounds a little …

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